Annotated Bibliography
Video Description
My video topic is the affects technology has on our dreams. I wanted to
talk about our brains and then while researching happened upon a fact that the
color of our media affects the color in which we dreamed. I then decided that I
wanted to talk about dreams. I want my video to be informative but also
intriguing. That is why I focused on dreams, because then I can present the
information without bombarding viewers with facts. I will try to use actors and
possibly animation paired with text and music to make my video. I don't like
listening to my own voice, so I will stray from voice overs, but I believe text
in a way is actually more engaging because it forces the viewer to interact
with the video. I will present information concerning technologies effect on
the color, content, and interactions of our dreams. I think I will start the
video with multiple ways that technology affects our brains (ie. attentions
spans) but then bring it into the specific areas of our dreams. In the video I
plan to show the transformation of a video game into fragments of our sub
consciousness and then into our dreams. The video will not be complicated,
because I don’t want to confuse the viewer, but I would like to make people
laugh with my video. I find the way that technology affects our dreams very
interesting, because it isn't necessarily a bad or good thing, just a byproduct
of our technological era.
Bibliography
Drummond, Katie. "Video games change the way
you dream." 21 January 2014. The Verge. Online Article. 23
February 2015.
-This article is about the affects video games have on our dreams. The way we react to things and what is in our dreams can be shaped by our interaction to video games. Dreaming and video games put our mind into alternate realities which cause our minds to react in dreams as we do in video games. This relates to my topic, because I am analyzing technologies effect on our dreaming. This differs from my other sources, because this source focuses on Video games and how they change the subject of our dreams.
"The major parallel between gaming and dreaming is that, in both instances, you're in an alternate reality, whether a biological construct or a technological one,"
"that so-called "hardcore" gamers were more likely than their peers to experience lucid dreams"
"If you look at how this might affect, say, military personnel, then it could have significant benefits," says Gackenbach, who has done one study on such a population in the context of wartime trauma. "Maybe games can actually remove the ‘need' for nightmares and the threatening feelings that come with them."
Dundee, University of. "PubMed.gov." 8
October 2008. NCBI. Document . 23 February 2015.
-This source is of a study that looked at the correlation between black and white media and the color in which we dream. The study found a correlation between the people dreaming in black and white and the fact that they were exposed to black and white media. This source will be helpful because it analyzes another way in which technology affects our dreams. It differs from other sources because it focuses on the color of our dreams.
"Two age groups, with different media experience, were compared on questionnaire and diary measures of dream colour."
"People who had access to black and white media before colour media experienced more greyscale dreams than people with no such exposure"
"There were inter-group differences in the recall quality of colour and black and white dreams that point to the possibility that true greyscale dreams occur only in people with black and white media experience."
Hiscott, Rebecca. "8 Ways Tech Has Completely
Rewired Our Brains." 14 March 2014. Mashable. Online Article. 23 February 2015.
-This is just a bulleted list of 8 ways technology has changed our brains. Only one bullet is actually about dreams, but I think the other facts will allow for a good lead into for my video. I can start broad then zero in on dreams specifically. This differs from my other sources because this is not restricted to simply technologies affect on dreams.
"Technology has altered human physiology. It makes us think differently, feel differently, even dream differently"
"Neuroscientists suspect the glowing lights emitted by laptop, tablet and smartphone screens mess with your body's internal light cues and sleep-inducing hormones."
"Social media and the Internet have also been shown to shorten our attention spans. Individuals immersed in digital media find it difficult to read books for long periods of time, and often skim articles online rather than reading every word."
III, Earl F. Lam. "Lifestyle." 29 March
2013. StarTribune. Online Article. 23 February 2015.
-This article is about how things in our life are transferred into our dreams. This has a direct correlation to my topic because increased technology can lead to a difference in what are brain transfers into dreams. This is different from my other sources because it focuses on what can be in our dreams, such as memories.
"They first float into our consciousness on the night after the event itself, which might reflect the initial recording of the memory. Then, they reappear five to seven days later, which may be a sign of consolidation."
"Our dreams are more than a collection of characters and objects, though. They come in many different styles — from trivial and disordered to intense visions — and our emotional undercurrents seem to be a guiding force."
"The purpose of dreams remains an unsolved mystery, but it’s now clear that our use of technology can change our dreamscape."
Okada, Hitoshi, Kazuo Matsuoka and Takao Hatakeyama.
"APAPsycNet." 2012. American Psychological Association.
Journal Article. 23 February 2015.
-This is another study that was conducted to see the correlation between colored media and the color of our dreams. It found similar results to the previous study, and will strengthen my argument for the affect colored media has on the color or lack of color in our dreams.
"Approximately 80% of subjects younger than 30 years of age experienced color in their dreams, but the percentage decreased with age and fell to approximately 20% by the age of 60."
"The frequency of dreaming in color increased from 1993 to 2009 only for respondents in their 20s, 30s, and 40s"
"We speculate that color TV may play a role in the generational difference observed"
Wren, Kathleen. "Science Mysteries ."
2013. NBCNews. Online Article. 23 February 2015.
-This article considers our brain sleeping in general by studying the dreams of people with amnesia. It is very informative, and necessary because in order to understand how technology affects our dreams, we must first understand our dreams. This source differs from the others because it is a broader look at our dreams in general.
“Dreams let you consolidate and integrate your experiences, without conflict with other input from real life,” Stickgold said. “Dreaming is like saying, ‘I’m going home, disconnecting the phone, nobody talk to me. I have to do work.’"
"“implicit memories.” These are memories that scientists can measure even when individuals don’t know that they have them."
"Stickgold believes that dreams serve a purpose for the brain, allowing it to make necessary emotional connections among new pieces of information."
Video Links
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This video about where good ideas come from is a good model for my video, because of the visual way the information is presented. I really would like to incorporate animations or some form of stop motion to my video. The video is obviously much more advanced, skill wise, than something I can produce, but I feel as though I can use the broader techniques in my video.
-John Green's
video is a really good example of an engaging script. John Green is speaking the entire time, but manages to be interesting the entire video. He also has the ability to be funny with his material. I believe that humor is a really good way to convey non negative information, such as my topic. I would like to incorporate humorous things into my animations of script.
-This
video about creativity also has animations, that are more simple and probably more do able for me. What I really took from this video is how engaging it is without voice over. Since I have already mentioned that I will probably not be using voice over, I think this is a good model for only have text, animations, and music in a video. I also think that the way the information is being told, is similar to the way I would like to provide my information.
-This
video of new innovations in 2014 is a video that creation wise is simple, but has ability to look legitimate. I believe it is a good model for my video because I have little knowledge of film making and the actual making of this video seems to be the most daunting task. Knowing that I can make a good and rhetorical sound video, without fancy film work, allows me to focus more on the information I am presenting.